State of Mind was another project by Daedalic Entertainment in cooperation with writer Martin Ganteföhr, published in 2018. It won the German Developer Award for Best Story 2018 and the German Computergame Award for Best Serious Game 2019.
State of Mind is a story adventure set in a dystopian Berlin in the year 2048 and explores the dangers and chances of rising new technologies like artificial intelligence and virtual realities. A lot of the topics that seemed far away and futuristic when we began working on the game in 2016 have started to become or already are a reality now.
.png)
"The past is always a lie, Adam. People take it way too serious. We could reset everything. Just keep on living here... be a normal family again... Maybe we'd fall in love, maybe not. It's worth a try."
Storytelling through game mechanics
For State of Mind we pushed ourselves to go beyond the classic storytelling devices like text or cut scenes and use or develop game mechanics in creative ways to add another layer of meaning to the story.
The following video shows the prototyping I did for some of the game's original features:
- An interactive, virtual art show, the Liquid Sky where the player can create his own "universe" of sounds and particles.
- A "magic piano" the player can play himself via the game controller, both as a utopian and a dystopian version.
Have a look: